Q. Is this as awesome as it sounds?
A. Yes, if it sounds like I’ll be able to release the game on the Nintendo eShop without having to go through a publisher.
No, if you think it means I’m getting flown out to Japan to meet Mr. Miyamoto about a million dollar advance. It’s not like signing a record deal it’s more like getting access to a special club.
Q. Sounds exciting how did this happen?
A. Apparently, having a presence in social media and showing off your work early really can help.
Q. How will this change development of the game?
A. The cool thing is the Unity Engine is compatible with all the new consoles so I’ll be able to continue building the game as I have been.
The big thing that I’ll have now is access to Wii U tablet/controller functions for cool little things to enhance the experience like an interactive level map, equipment screen or the ability to play the game on the controller.
Q. Have they given you any deadlines or launch dates?
A. No, I’ll have full control over the launch date which is great considering I’m still doing the development part time. I am still looking into crowd funding (once I have all of my ducks in a row) in order to go full-time and speed up development.
Q. So are you still launching on PC?
A. Absolutely, the current plan is to release simultaneously on the PC, Mac, Linux and Wii u.
Q. Aren’t you worried you’ll get “screwed over by the man”?
A. No, because games aren’t cheap or easy to make and with this setup we both win.
They’re getting a game (without having to spend any resources developing it) for their console when I finish it. I’m getting access to the Nintendo market (which I wouldn’t have had access to otherwise) and am still releasing on PC,Mac, and Linux just as I initially planned.
Q. Have you gotten your exclusive Nintendo Members Only jacket yet?
A. No, but I’m assuming it’s in the mail.
Q. So what’s next?
A. I’m hard at work on the official website, first trailer and polishing the prototype level. Once I have all of these at a good point then I’m going to need another round of play testing from you guys so stay tuned!